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EGX 2017: Ten of the best games from the show floor


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We’ve been having a lovely old time here at EGX. Andy Serkis turned up, Doug Cockle came and did the Geralt voice for Bertie (whether he liked it or not), Chris Bratt had some very Chris Bratt conversations with X-COM and XCOM maestros Julian Gollop and Jake Solomon, and then as well as all that other stuff going on, there are the games.

It’s been a genuinely strong year, with some fascinating games in the Rezzed indies area, the Leftfield Collection, and the Transfuser area of astonishingly well put together student projects plus, of course, the big hitters of the major publishers. While by all means not a definitive list, here’s a personal selection of games to look out for on your final day at the show – some we’ve played before, but most that we haven’t – which really stood out to us.

No Truce With The Furies

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There is an extended moment, when you start playing No Truce With The Furies, in which you can’t help but wonder if the game is too smart for its own good.

But it isn’t; it’s just very smart. A curious mix of genres, elevator-pitched as Baldur’s Gate meets True Detective, No Truce With The Furies is an isometric, investigative, existential police drama whodunnit – so actually the pitch is pretty spot on.

You start by choosing a personality type – logical, sensitive, maniacal or just a blandly normal detective – and are first greeted with a scrolling block of dialogue with… yourself? Your subconscious maybe? It’s an intentionally opaque system, involving a variety of multiple-choice conversations and surprise, tabletop RPG-style stat checks that grant various insights into the world. I find it hard to describe, but imagine an interactive, sporadic, stream-of-consciousness Twitch chat of only your most troubled inner ramblings, and you’ll be getting somewhere close.

Your role in the game is that of an extremely, destructively drunk detective. The world is a sickening parallel universe to the ’50s. There’s a murder that needs solving, a brilliant undercurrent of both sour wit and absurdist comedy, and then there’s the wonderfully disgusting art style: decaying browns and greens and greys, like the rejected smearings of Francisco Goya’s mixing palette. It’s lovely, and even if I can’t quite figure it out, I can’t wait to have another try. CT

Super Meat Boy Forever

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Having a game like Super Meat Boy Forever at an expo – where you want just one more go to best the stage that keeps besting you – makes relinquishing the controller to the next player very difficult. But this is a good sign it’ll be just as compulsive as its predecessor.

Not that you need a controller to play it. Though it was featured in Nintendo Switch indies area, this’ll also come to mobile devices with a control scheme that, as we recently explained, does more with two inputs than entire games do with an entire 14.

At its heart, it’s a very familiar game, with pin-sharp platforming allowing you to leap past whirling blades and bounce up walls with deft precision, and colourful cartoony stages that becomes increasingly soaked in blood with every subsequent mistake.

But with Meat Boy (or Bandage Girl) always moving forward, and able to dive down or punch forward mid-jump to avoid oncoming dangers in a near instant, the pace is at times even more relentless than before.

It’s a similar but undeniably fresh challenge, and no matter what platform you play it on, Super Meat Boy Deluxe looks to scratch that same itch in wanting to survive every challenge it throws at you – no matter how many tries it takes. MR

Forgotton Anne

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Donlan’s already written about how, in its opening minutes, Forgotton Anne introduces you to its oddball anime world by getting you to fight a sock. The game is populated by these moments, where heroine Anne encounters animate, everyday objects – all condemned to the game’s world of abandoned items – and lets you slowly work out for yourself what is going on.

It’s the bigger picture of the game which really appealed to me – suggested by the watercolour backdrops of a city skyline in flames, whispers of rebel attacks and the mysterious fiction developer Throughline has constructed. Most importantly, Throughline has the conviction to slowly tease details of its world as you work your way through its opening sections.

Forgotton Anne’s visuals are pure Saturday morning anime, the frames of Anne’s animation visible but stylish as she leaps between ladders or smooths off her clothes after landing a jump. The demo here at EGX showcases light puzzling and platforming, and hints at a branching dialogue system which will affect your story. Most of all, even after 15 minutes, the demo ended way too soon. The full game is currently scheduled to launch later this year. TP

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