Home / Platform / PC / Final Fantasy 12 on PC delivers 60fps – but system requirements are high

Final Fantasy 12 on PC delivers 60fps – but system requirements are high


Final Fantasy 12: The Zodiac Age finally arrives on PC, bringing with it the ability to run at native 4K resolution at 60 frames per-second. With PS4 Pro operating at 1440p with a 30fps cap ( and base PS4 limited to 1080p30), this upgrade has the potential to deliver the best version of the game to date, completely fulfilling expectations of what a remaster should deliver.

Similar to the Final Fantasy 10 titles, gameplay mechanics, animation, and other core components were originally designed to run at 30fps and need to be reworked to enable higher frame-rates without breaking parts of the game. It’s not always a straightforward task, but for the most part Virtuos Games has done a good job here. 60fps works here on this new PC build with minimal issues: animations run at the correct speed, lip-syncing appears reasonably well implemented, while the gameplay mechanics translate nicely to the higher frame-rate.

On that front it’s a great release. Playing the game at 60fps adds an additional layer of polish that no previous releases have been able to deliver. Despite the game’s 12-year-old PlayStation 2 origins, the colourful artwork, iconic character designs and grand locations still hold up well in remastered form. Meanwhile, the gameplay is nicely enhanced by the higher frame-rate. Controls feel crisp, as one would expect, but really, it’s the extra fluidity and overall smoothness that really transforms the experience. It adds an extra level of refinement to an already solid remastering of a classic Square Enix RPG.

If you have the required GPU power – and perhaps surprisingly, Final Fantasy 12 can be quite demanding – a native 4K is also on the table. This provides a nice uptick in sharpness and clarity, with finer details across textures appearing more pronounced compared to the PS4 Pro’s 1440p image. The difference isn’t huge due to the heavy use of depth of field and other post-process effects, but it’s certainly a more noticeable upgrade over the base PlayStation 4 experience than the Pro version.