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How a German datacenter blowing up led to a surprise graphics update for 13-year-old MMO Guild Wars


Guild Wars – the first Guild Wars, which came out in 2005 – is all of a sudden back in business – and it’s down to the after hours work of just a couple of developers.

This week an update was pushed out to the 13-year-old massively multiplayer online role-playing game that added an impressive suite of new graphics options – much to the surprise and delight of the game’s small but loyal community.

Graphics improvements included windowed fullscreen support, a new 8X MSAA anti-aliasing option, 16x Anisotropic filtering support for the existing “use best texture filtering” option, and, most impressive of all, a new “advanced” option checkbox, which was added to the graphics options panel.

Here’s what the advanced option checkbox does:

  • Model LODs will always use the highest available LOD (Level Of Detail), regardless of distance, including the disabling of “imposter” models.
  • The max draw distance will be doubled. Ground cover vegetation draw distance will be pushed out even further.
  • Terrain LODs will almost always draw in highest.

You can check out these new graphics options in the video below, by Guild Wars YouTuber WoodenPotatoes.