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Looks like Blizzard silently improved Overwatch server tick rate

One of the most requested alterations to Overwatch appears to have been silently made: the game now has a server tick rate of 60.

Blizzard hasn’t announced or confirmed the alteration – and we will update if and when it does (we’re asking) – but you can open a network graph during play (by pressing ctrl + shift + n) and see the numbers for yourself (via PCGamesN, Reddit).

The lines you’re looking for are ‘PPS in’ (pulse per second) and ‘PPS out’. These are the game’s tick rates – updates per second. ‘PPS out’ is your client sending the server information, and ‘PPS in’ is the reverse.

Previously ‘PPS out’ was set at around 60 (to use whole numbers) but ‘PPS in’ was limited to 20, which caused a few issues from time to time as well as some tick rate concern among the Overwatch community.

But now ‘PPS in’ appears to stay at 60. I took a screenshot of my network graphs during Quick Play (on PC) just now.


I took this! That’s me!

The effect this change will have on your day-to-day Overwatch experience will vary. Broadly it will make for a more responsive experience, although how much you notice that depends on the lag you play with and probably how seriously you play (and how much attention you pay to these things).