One of the most requested alterations to Overwatch appears to have been silently made: the game now has a server tick rate of 60.
Blizzard hasn’t announced or confirmed the alteration – and we will update if and when it does (we’re asking) – but you can open a network graph during play (by pressing ctrl + shift + n) and see the numbers for yourself (via PCGamesN, Reddit).
The lines you’re looking for are ‘PPS in’ (pulse per second) and ‘PPS out’. These are the game’s tick rates – updates per second. ‘PPS out’ is your client sending the server information, and ‘PPS in’ is the reverse.
Previously ‘PPS out’ was set at around 60 (to use whole numbers) but ‘PPS in’ was limited to 20, which caused a few issues from time to time as well as some tick rate concern among the Overwatch community.
But now ‘PPS in’ appears to stay at 60. I took a screenshot of my network graphs during Quick Play (on PC) just now.
The effect this change will have on your day-to-day Overwatch experience will vary. Broadly it will make for a more responsive experience, although how much you notice that depends on the lag you play with and probably how seriously you play (and how much attention you pay to these things).
More importantly, it brings Overwatch slap bang in line with other shooters like CS: GO, which use a ~60 tick rate as standard in their competitive eSports scene.
Overwatch is currently in the throes of celebrating the Olympic Games in Rio via an in-game Summer Games event. There’s a Lucio Ball brawl event, which is a lot like Rocket League, and a bit naff, and there are also limited edition Summer Games loot boxes to collect – with limited edition loot inside. The Summer Games event runs until 22nd August.