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No Man's Sky – How to save the game

Saving the game in No Man’s Sky, much like how to fix your ship and leave the first planet, or even how to expand your inventory, isn’t made immediately obvious to the player. That’s in part thanks to the game’s intentionally hard-to-grasp mechanics, however players aren’t afforded the greatest amount of control over their saves, either.

With that in mind, here’s a quick explanation of how saving works in No Man’s Sky, how to save your game, and how you can load up a new one.

That ‘Restore point saved’ message is the confirmation that you’ve saved your progress successfully.

How to save your game in No Man’s Sky

There are two ways to save your progress in No Man’s Sky:

  • Exit your starship – Every time you exit your starship, be that in a space station or on a planetary surface, the game will save. Even if you’ve literally just hopped out of your ship and back in again, you’ll get another save added right away when you exit once more.
  • Activate a Beacon at any planetary structure – Just about every planetary structure – aside from ancient ruins, monoliths, and other ancient alien oddities – will have a Beacon just to the side of it. Head over to that and activate it to save your game on the spot, even if your ship’s nowhere nearby.

Want to get the most out of No Man’s Sky? Check out our main No Man’s Sky guide, tips and tricks page, plus our advice on the best, fastest way to earn money, how to fix your ship, what to do first, and how to increase inventory space. We also show how to use a massive No Man’s Sky exploit for infinite rare resources, along with explaining how to save, how to get the elusive Atlas Passes, the Antimatter recipe, Zinc, and how to get the Hyperdrive and its required Warp Cells in No Man’s Sky. Finally, for the completionists, we also have walkthroughs for the Atlas Path, reaching the centre of the galaxy, and achieving all of No Man’s Sky’s Journey Milestones.

An example of a Beacon save point. Look out for them near just about every non-ancient planetary structure.

When to save and other things to know about saving in No Man’s Sky

Once you’ve cracked how to actually do it, there are a couple of other points worth bearing in mind for saving in No Man’s Sky, not least learning when’s a good point to do it:

  • You only get two saves to load from at a time – probably the most important thing to remember is the fact that you can only load the previous two saves in No Man’s Sky. It means that, if you’re going into a particularly precarious situation, or testing out a theory of some kind that you don’t want to commit to, then you’ll need to be extra conscious of getting in and out of your ship excessively, or using too many Beacons in quick succession – if you want to revert to a previous point, that is.
  • Always save before entering a new structure – planetary structures in particular can play home to some interesting situations, from discovering the particularly elusive Atlas Passes, including Atlas Pass v2 and Atlas Pass v3, to mutliple-choice puzzles, tetchy aliens or easily-provoked sentinels. With that in mind, it’s wise to quickly save at the nearby Beacon before you head inside to answer any puzzles or blast down any doors. Call it savescumming if you must, but it could save you some seriously valuable loot in the process.
  • There’s a pretty huge exploit based on saving you can use for infinite resources – Finally, the most controversial point around saving is the fact that you can use it to duplicate your ship’s inventory contents a near-infinite amount of times, meaning you can reach the centre of the galaxy or earn huge sums of money in no time. Use it at your own discretion, of course, but if you do need that little helping hand, our explanation of the exploit is here.

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About Ryan

I'm a true gamer. I'm not a pro gamer but ill never stop playing games. My choice of console is PlayStation, but each to their own. I unfortunately do not get as much time as i would like to still play games, but when i do, i love it!

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