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Wild's untamed open world wants to be a whole new kind of adventure


Michel Ancel has some interesting ambitions for Wild on PS4. He want to create an open world game without anything as mundane as ‘an end goal’, ditching even obvious touch points like mission markers and maps. Instead he want to create a place for players to explore and find their own way, via the routes they choose.

“One thing I hate in games is when you have these missions things and you know exactly what you have to achieve,” he explains at Paris Games Week during a demo of the game. Instead of maps and markers then, you simply have a lush and beautiful natural word to explore as a mystical, animal-controlling shaman. You choose what you want to do by picking out distant landmarks, or obvious points of interest.